And yet those moments, as action-packed and exciting as they are, were just a smaller part of the fact that Red Dead Redemption 2 ‘s focus is turned even more toward its finer details. As I entered a small town as Arthur Morgan and went to the nearby general store, I was able to browse the shelves and interact with almost every individual object, item, or knick-knack that caught my eye, and able to examine it in fine detail, even down to reading the labels. At the conclusion of the previously-mentioned train robbery when looking for bonds and money to score, I saw Arthur rummage through cabinets and spending some time looking at the ornate decorations and items strewn about, when just a minute before this, he was hopping across train cars and taking down gunmen left and right. After riding my horse into the next town and stopping to take a break, I could examine my rifle, clean it with gun oil and a cloth, and make sure it was ready for the next engagement ahead.
Many of these interactions with the game’s NPCs will likely result in finding new missions and quests, such as a late night trip to a nearby saloon, where one character wanted me to go out on a mission and take photographs with an early 1900s-era flash camera. Other interactions can get hostile, such as another instance where I tried to rob an incoming traveler on horseback, only to see him still watching me — warily, gun drawn — as I rode on past him. And yet, some of these interactions can be completely unexpected, or even downright hilarious. In what was easily the funniest moment of our demo, I had Arthur greet a fellow traveler, only to see his horse get startled, kick the man in the head, and end up leaving him dead on the road; this left an audible gasp from myself and the Rockstar reps with us during the demo, only to bust out laughing after.
The game has a weird dichotomy when it comes to making Arthur seem like a bad man. Even when he does good deeds he always says something along the lines of he isn’t a very good guy. Despite that, he constantly does good things. There’s the morality meter too. Here you are, at the height of the Van der Linde gang, a bad guy through and through, and yet the game sort of pigeonholes you into doing virtuous deeds. It sends a mixed mess
Part of what made Red Dead Redemption great was its characters. John Marshton was one of the better protagonists in a Rockstar game, which is not exactly a small feat given some of the other games they’ve put out. Giving up his outlaw life to be a family man after a bank robbery went awry, he maintains his tough exterior but seems to be making an honest attempt at being a decent human, even if doing so within the confines of the law is somewhat negotiable. The bar was set high enough with Marshton where the only thing I’m mildly worried about with Red Dead Redemption 2 is whether or not the new protagonist can match him. Aside from the lead there were numerous other characters. Nigel West Dickens was one of Marshton’s more entertaining companions. Dickens was a swindler and snake oil salesman if there ever was one, but he did assist John on a few occasions, even if it was painfully obvious John wanted nothing more than to pistol whip him.
In a preview with Rockstar Games in New York City, we were able to see about two hours of Red Dead Redemption 2 . With the demo split between seeing some of the game’s early story-driven moments, and then getting to interact and play the game for ourselves, this not only gave us a sense of the overall scope of Red Dead Redemption 2 , but also provided a hands-on feel for its deeper mechanics, gameplay systems, combat, and the environment. In short: it’s a game of a scope that I don’t know that I’ve ever seen before from an open-world Monster-Catching Survival Game, even coming from the studio that (arguably) set the genre’s foundations with Grand Theft Auto III way back in 2001.
And what do you know? There was actually something to find. Up on Mt. Shann, a little searching will reward you with a find big enough to make any archaeologist jealous. A massive skeleton lies solitary among the snowy mountains, begging the question: Is that really the end of the hunt? Or is the truth still lurking somewh
No small detail is overlooked. It is the collection of countless minor details that makes _ Red Dead Redemption 2 _ so captivating. It is unbelievably satisfying watching horses trudge through miles of deep snow en route to a mission, only to find the same player-made snow trail upon returning to the mission’s point of origin. Throw a corpse into the river, and the body will continue on until it gets stuck, or flows into a lake at the mouth of the river. And last, but not least: hats. Hats easily fly off in the heat of a shootout or during a bar fight, but any hat can be picked up and worn by Arthur. Collecting hats across the western frontier might be one of the most satisfying, unofficial mini-games within _ Red Dead Redemption 2 _ . In fact, as of this writing, the topic of hats was actually trending for the game on Twitt