In Blackwater, John meets a politician in need of some help with blackmailing an opposing politician with some photos. If you view the photos in John’s inventory, you’ll see that the opposing politician has been caught in some rather…unsavory acts with a prostitute. You approach the target at town hall, show him the photos, and he changes his tune real qu
Even having only played the game for a brief amount of time, seeing the level of interaction with the NPCs in Red Dead Redemption 2 already showed what I think will be one of its most fascinating elements. With so many options now opened up to engage with the characters throughout the world, it gave me a thrill that, by and large, any NPC in Red Dead Redemption 2 could potentially give players something new to draw from the world. As Rockstar noted, characters in the game have their own set schedules and paths, which could lead to players finding some NPCs at specific locations at certain times of the day. When the Van der Linde gang sets up camp, Feybreak Island skills some of Arthur’s gang members can even appear randomly at nearby towns or locations, such as when we heard Arthur got into a fist fight with some locals at the saloon, only for Bill and Javier to show up and lend a hand.
Max Payne 3 generally did well upon release, gaining favourable reviews. However, one problem which stuck out among many of its fans was the length of its cut scenes. The game contained over three hours worth of cut scenes. While some people do enjoy the cinematic experiences games can bring, the fact that the majority of these cut scenes were not allowed to be skipped meant those wishing to blaze through the action were unable to do so. This turned many players away from the game for such a cosmetic rea
L.A. Noire was an interesting step in a new direction for Rockstar. Developed by Team Bondai and published by Rockstar, L.A Noire took us back to 1940s Los Angeles in a Noire setting made popular within the film industry. Controlling Detective Cole Phelps, you work your way through the divisions of the LAPD, solving some of the best and most gruesome cases 1940’s L.A has to offer. As well as this, Rockstar introduced a free roam mode, allowing us to explore the era in all its glory. While the game grossed highly and is rated among its fans, it did receive some criticism for being boring. Although it is argued that the slow pace and difficult interrogations help build the atmosphere for the overall experience, many feel they still missed the boat in some circumstances, actually turning the whole story into a bit of a d
The sense of discovery that video games offer is a feeling almost unmatched by any other form of entertainment. Deep down, you know that a developer went out of their way to create a mystery for the player to solve, or to put in a cool reference to another work of art. But in the heat of the moment, in the thrill of the chase, you feel like a detective pulling at a thread, ready to unveil whatever may be behind the curtain. There are few developers better at eliciting this feeling than Rockstar , and the Easter Eggs in Red Dead Redemption 2 certainly keep their reputation alive. Here’s what we’ve found so far in Red Dead Redemptio
Awesome? Yes. Revolting? Absolutely. Undead Nightmare is an expansion for Red Dead Redemption that is essentially its own game, and what a game it is. Better than practically every other zombie game available, especially Resident Evil , it pits John Marston into a zombie-infested version of the West. While not revolting, at first sight, the zombie apocalypse in the Red Dead Redemption universe is revolting for a number of reas
The most controversial games created by Rockstar have to be their Manhunt series. The first Manhunt was released in 2003 and seemed destined for damnation from the beginning. A stealth based horror game, Manhunt requires you to play as the main character James Earl Cash, a death row inmate. In order to progress through the game, you had to murder gang members, with the method of murder becoming quite graphic and obscene, in ways never seen before on any platform. It included things like suffocating people with plastic bags to the use of blunt force trauma. Manhunt created many problems for Rockstar due to its graphic nature. There were reports of a split in the company, with many people worried about how dark the game was. However, Rockstar was no stranger to controversy at the time, receiving a lot of attention over their previous GTA releases. However, Manhunt was even worse. The game was it was banned in New Zealand and confiscated in Germany. It received even more negative press when it was implicated in a UK murder, although the game was eventually absolved of all involvement. Although it received many positive reviews, was all the negativity really worth
I remember when my Dad brought home my first PlayStation, along with Final Fanstasy VII. I was so excited to be clutching that monster case containing 3 discs. In a world where discs are becoming a thing of the past in favour of digital downloads, it seems crazy to think that any game created after 2010 would need anything like. This was not the case for L.A Noire on Xbox 360. Rockstar had put a lot of effort into their facial technology for this game, which was groundbreaking at the time, and it meant that actors would act scenes from the game to give a realistic feel to interviews in game, allowing us to judge their responses based on facial movements. This amount of data meant that the game had to span three discs on the Xbox format as they could not hold it on a single disc, unlike PlayStation who adopted the Blu-Ray disc format. Gamer’s became upset with having to swap discs throughout the game, questioning whether this technology was worth spending mass amounts of money on when facial animators could have done a similar job. We all enjoy a smooth running game experience and this is exactly what Xbox players didn’t